About
Dr. Benjamin Niedermann
Computational Geometry · Graph Visualization · Reactive Visualization Systems
I'm an algorithm engineer specializing in computational geometry, computational cartography, and graph visualization. My work centers on the structural foundations of interactive visualization systems — combining geometric rigor with practical, web-native implementations. I hold a doctoral degree from KIT.

The research behind VisQuill
Graphics as geometric systems, not isolated shapes
My research looks at how geometric constraints, topological invariants, and structural dependencies can be embedded directly into visualization architectures — treating graphics not as isolated rendering elements, but as interdependent geometric systems whose relationships stay consistent under interaction and change.
That systems-oriented perspective is what shapes the VisQuill GDK: a geometry-first, reactive framework for building structured, interactive visualizations. The toolkit is a direct expression of that research.
Selected publications
Peer-reviewed foundations

External Labeling: Fundamental Concepts and Algorithmic Techniques
A concise entry point and reference on automating external (callout) labeling — taxonomy, visual aspects, and algorithmic techniques for efficient, high-quality label placement.
View on Springer →Algorithms for Consistent Dynamic Labeling of Maps With a Time-Slider Interface
Read →A Topology-Shape-Metrics Framework for Ortho-Radial Graph Drawing
Read →Zoomless Maps: External Labeling Methods for the Interactive Exploration of Dense Point Sets at a Fixed Map Scale
Read →External Labeling Techniques: A Taxonomy and Survey
Read →Shortcut Hulls: Vertex-restricted Outer Simplifications of Polygons
Read →
Collaboration
Open to discussion and collaboration
On computational geometry, visualization systems, and graph algorithms — or anything VisQuill can help you build.
